About Me
Hello! I am a gameplay animator focusing on first-person animations, intending on pursuing a career on general animation with the knowledge on game development.
Since young, I have been self-taught on animation, leading to an early start on my freelancing experience through many indie studios right after my graduation from secondary school, with the biggest being Crowbar Collective for their newest IP. Working with these studios have helped strengthen on my communication with the studio members and improve on my own animation work.
I also intend on expanding my area of expertise, which is why I am studying game design and partaking on the industry as a freelancer to learn more about the ins and outs of game development and gameplay animation early on. I hope to make use of these skills I have learnt along the way.
Creating realistic and gameplay-friendly, yet aesthetic and stylish results is my passion.
Work Experience
Singapore Radio & Industry Pte Ltd. | Tecno
- Responsible for creating photorealistic models, renders and motion graphics of the company’s products
- Took part in developing and executing the company’s marketing campaign “From Your Parent’s Kitchen, to Now Yours”.
Crowbar Collective | Rogue Point
- Partnered with in-house lead animator to create high quality weapon interaction animations for both First Person and Third Person perspectives.
- Enabled the studio to allow the recreation of old animations for higher quality animations for better immersion of the game.
- Participated in playtests and provided valuable feedback and suggestions for better gameplay experience.
Reissad Studio | BODYCAM
- Created high quality First-Person animation assets for the game.
Small Indie Company | We The People
- Developed the foundations and guidelines of animation workflow.
- Created numerous high quality animation assets for the game.